How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner ‘s L.A.
The game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different.The attempts to answer this puzzle has had a tremendous deal of influence upon the game’s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character’s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an environment overpacked with people forced to cope with the uneven distribution of goods and wealth, often relying on their wits and sheer luck to make it to the next paycheck without losing their minds.