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1775: Rebellion

About The The American colonies are outraged over new taxes imposed upon them by Great Britain. Other factions are more likely to score a hit or a command decision. Players from each faction cooperate to gain control of key towns and forts

Knowing your units strengths and weaknesses is key to victory!Battle across the Colonies with large armies or small. For each ‘Hit’ symbol, the opposing faction loses one unit. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.All faction units participate in a battle whether is is their turn or not! 3 AI difficulties 54 Cards (Movement & Event) Cross-platform online play or up to 4 player hotseat multiplayer. Faithful conversion of the original board game. Combat Each faction, including Allies have their own faction combat dice. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. They begin to stockpile arms and organize militia. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each deck has a specific number of movement cards in it and managing them is an important part of the game.Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. Experience this critical time in American history, you will not be disappointed! 3 Scenarios – 1775, 1775 (Short) and Siege of Quebec. Play solo vs. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. Other factions are more likely to score a hit or a command decision. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as a reinforcement. Each Colony is further subdivided into areas over which factions will struggle for control. Key Features 1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Movement & Events Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. However, a game may end prematurely if both factions of a side are forced to play it early in the game. Some factions are more likely to flee from battle to regroup later on. When both factions of a side (British or American) have played their truce cards, the game will end! In a four player game, each faction must strategise with their partner to maximize potential! It is entirely possible for a faction to go last in a previous round only to go first in the next. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.Each game is played in a series of rounds. The American colonies are outraged over new taxes imposed upon them by Great Britain. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI, hotseat or online!1775: Rebellion is based on the award winning board game developed by Academy Games.The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Militia on both sides have three dice but higher fled results. 273 British soldiers are killed or wounded before they reach safety in Boston.The American Revolution has begun!Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Each faction has different faces to their dice. Overview The year is 1775. British Regulars have no flee results and hit on on a high percentage, but will have no fleeing units added to their reinforcements each turn.

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1775: Rebellion

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